CHIBI TEMPLAR KNIGHT SHOWCASE
Creating my Chibi Templar Knight animation was quite the journey! Everything was going smoothly during concepting, modeling, and rigging stages. I was feeling pretty confident until I hit a roadblock: weight painting. It had me scratching my head for a while, but then I stumbled upon the solution of assigning vertex groups to bones. Boy, did that make a world of difference! It simplified the process and made things so much easier. With this knowledge, I powered through and eventually completed the animation. It was definitely a learning experience, but I'm proud of the end result.